2017 / Role: industrial design, sketching, prototyping, CAD, physical architecture, UX Integration, use-scenarios, product experience storyboards, visualization / Team: Gadi Amit, Tony Smith / UX: Ben Wong, Melissa Mills / Strategy: Julie Connors, Adam Cote / Buzz is a wrist wearable that attempts to instill a new culture around dating in young adults. Wearable tech meets a progressive social system to deal with current issues facing romance and sexual intimacy.
The aesthetic approach is meant to be bold and noticeable, like a Livestrong bracelet. The mesh material shows some skin through the device as a metaphor for transparency, while also functionally creating a lightweight and breathable design.